Pickleball Doubles Communication Drills: Train Calls That Work
Good doubles communication does not appear automatically because two players know what they should say.
It has to be practiced under the same movement, pressure and uncertainty that create communication mistakes in real points.
The most useful communication drills train five situations:
- middle balls;
- switches after wide movement;
- poaches;
- lobs;
- drive-and-crash patterns.
This session gives you a simple partner progression you can use with two, three or four players.
What communication practice should actually improve
A good drill should make your team better at:
- calling early;
- using short words;
- moving immediately after the call;
- knowing what the call means for both players;
- covering the next ball rather than admiring the first one.
The goal is not to become louder.
The goal is to reduce hesitation.
Use a tiny vocabulary
Before drilling, agree on a few calls:
- Mine
- Yours
- Switch
- Stay
- Middle
- Out
You can add more later, but a small vocabulary is easier to execute under pressure.
Our doubles communication guide explains the basic call system in more detail.
Drill 1: middle-ball ownership
This is the simplest place to start.
Use three or four players.
One feeder sends balls toward the seam between the two defenders.
The defenders must call before the bounce or before the ball reaches volley distance.
Score each rep:
- 2 points: early clear call + clean contact;
- 1 point: correct player takes it but call is late;
- 0 points: hesitation, collision or both players stop.
Do not use “forehand takes middle” as a complete rule
Forehand preference is useful, but it is not enough by itself.
Middle ownership also depends on:
- who is balanced;
- who is moving;
- which player has the higher contact;
- which player is already covering the next ball;
- whether one player is being stretched.
Use the forehand rule as a default, then let the early call override it when the situation changes.
Progress the middle-ball drill
Start with predictable middle feeds.
Then add:
- slightly left;
- slightly right;
- faster balls;
- soft dinks;
- body balls;
- random middle/line variation.
The harder version forces your team to communicate only when the ball is genuinely ambiguous.
Drill 2: switch after wide movement
Many doubles teams know the word “switch” but do not know what to do after saying it.
Use a feeder to pull one defender wide.
The wide player plays the ball and calls either:
- Stay if they can recover to the original side;
- Switch if their movement naturally carries them across.
The partner immediately fills the opposite side.
Then play the next two balls live.
Judge the drill by the next ball
A switch is not successful merely because both players changed sides.
It is successful if:
- no large gap remains;
- middle is protected;
- both players know their new side;
- the next ball is covered.
Our doubles positioning guide explains why partners should move as a connected unit.
Drill 3: poach and cover
Start with one team at the Kitchen and a feeder on the other side.
Designate one player as the potential poacher.
The feeder alternates between:
- ball the poacher should take;
- ball the poacher should leave;
- ball behind the poach;
- middle ball.
The poacher must call early.
The partner must immediately cover the space that opens.
Do not score only the poach
Give the team:
- 1 point for the correct poach decision;
- 1 point for a clear call;
- 1 point if the partner covers correctly;
- 1 point if the team handles the next ball.
This prevents the drill from becoming “who can intercept the most balls.”
Our poaching guide explains when the aggressive move is worth taking.
Drill 4: lob responsibility
Lobs create some of the worst communication breakdowns because both players are turning and moving at the same time.
Start both players at the Kitchen.
The feeder sends random lobs:
- over left player;
- over right player;
- middle;
- slightly crosscourt.
The team must call:
- mine;
- yours;
- switch when the chase changes sides.
Then play the recovery ball.
Make the lob drill realistic
Do not stop after the overhead or bounce.
Continue for two or three balls so the team has to recover its spacing.
The common real-match mistake is not the first lob contact.
It is what happens immediately afterward.
Drill 5: drive-and-crash communication
Use four players.
Serving team hits a third-shot drive.
The non-hitting server either:
- crashes aggressively;
- stays back;
- moves halfway in.
The return team must communicate what they see.
Useful calls can include:
- “Crash.”
- “Stay.”
- “Middle.”
The goal is to connect visual information with team positioning.
Why the non-hitting player must talk
The player receiving the drive is busy tracking the ball.
Their partner often has the better view of:
- the crash player;
- open court;
- middle movement;
- whether the serving team is staying back.
Use that information.
Communication is not only about ball ownership. It is also about sharing what one player can see better.
Drill 6: return-and-third communication
Start the point normally.
The returning team must call their intended early positioning after the return.
The serving team must call whether the third-shot partner is:
- dropping;
- driving;
- crashing;
- staying.
This teaches both teams to communicate through the first transition phase rather than only at the Kitchen.
Keep calls descriptive, not instructional
Short calls work better than coaching your partner during the rally.
Good:
- “Mine.”
- “Switch.”
- “Crash.”
- “Out.”
Less useful:
- “You should move left now.”
- “Try to take that with your forehand.”
- “Remember we said you cover middle.”
Save analysis for between points.
Drill 7: out-ball communication
One feeder drives balls at varying heights and speeds.
The non-hitting defender makes the “out” call when they believe the ball will land long.
The hitting defender must trust the call when practical.
This drill improves:
- shared visual judgment;
- trust;
- decision speed;
- avoidance of unnecessary volleys on obvious out balls.
Do not punish every wrong “out” call
The purpose is to improve judgment over time.
Track whether the call was:
- early and correct;
- late but correct;
- wrong;
- not made when it should have been.
You want better calibration, not fear of speaking.
Drill 8: silent first, then verbal
Run the same middle-ball drill twice.
Round one: no verbal calls allowed.
Round two: normal communication.
Compare:
- hesitation;
- collisions;
- missed balls;
- late movement.
This makes the value of communication obvious very quickly.
Drill 9: one-word-only game
Play skinny doubles or half-court points.
Each team may use only the agreed one-word calls.
No extra chatter during the rally.
This forces the communication system to stay concise.
Drill 10: post-point review
After each point, the team gets five seconds to answer one question:
“Was there a communication decision we could have made earlier?”
Then move on.
Do not turn every rally into a long technical discussion.
The review should sharpen the next rep, not destroy the session rhythm.
Use the same words every session
Communication fails when teammates constantly change terminology.
If one day you use:
- switch;
- cross;
- go;
- change;
for the same movement, the call takes longer to process.
Choose one word and keep it.
Make calls earlier, not louder
If your partner needs to change direction, a very loud late call may still be useless.
Train:
early + clear
rather than:
late + loud.
Who should make the call?
For ball ownership, the player with the clearest read should call early.
For tactical information, the non-hitting partner often has the better view.
For switches, the player whose movement creates the switch should usually initiate the call.
The important part is that your team knows the default before the rally begins.
Communication should trigger movement
A call without movement is incomplete.
Examples:
- “Mine” means partner releases the ball and covers.
- “Switch” means partner fills the opposite side.
- “Crash” means prepare for the next ball being taken early.
- “Out” means avoid unnecessary contact if the read is trusted.
Every useful call should have a physical consequence.
Do not talk over each other
Two simultaneous calls create confusion.
If both players say “mine,” the team has no answer.
Use default ownership rules so one player is more likely to speak first in ambiguous situations.
Use lefty-righty rules if relevant
If one partner is left-handed, your middle forehands may face each other.
That can be an advantage, but it makes communication more important because both players may feel they own the same ball.
Agree on:
- who owns higher middle balls;
- who takes soft dinks;
- who poaches more aggressively;
- who covers after movement.
Use stacking to create clearer roles
If you stack, communication must include the movement before and after the return.
Drill:
- serve-side stack;
- return-side stack;
- switch after return;
- stay when the return pulls you wide.
Our stacking guide covers the positioning framework.
Train communication under fatigue
Communication often gets worse late in a session.
Players stop calling because they are tired or assume the partner knows.
Put one communication drill near the end of practice and see whether the calls remain early.
Do not make the drill so exhausting that technique collapses. The point is to reproduce mild match fatigue.
Train after mistakes
After a collision or missed middle ball, immediately run the same situation again.
Do not spend five minutes debating who was wrong.
Fix the system with another rep.
Score communication separately from shot quality
A team can make the correct communication decision and still miss the shot.
That should not be scored as a communication failure.
Track two categories:
- decision/call quality;
- execution quality.
This prevents technical errors from hiding communication progress.
A 30-minute partner session
Use this structure:
- 5 minutes: middle-ball ownership;
- 5 minutes: switch/stay after wide balls;
- 5 minutes: poach-and-cover;
- 5 minutes: lob responsibility;
- 5 minutes: drive/crash communication;
- 5 minutes: live points with communication scoring.
This gives you repetition without spending an entire practice on verbal calls.
How to score live points
Play normal doubles, but award a bonus point for communication quality.
For example:
- win rally = 1 normal point;
- clear correct call on an ambiguous situation = 1 communication point.
The communication point does not affect the game score. Track it separately.
This makes good team behavior visible.
Common mistake: only communicating after the problem
“You had that” after the ball lands is not useful communication.
Train the call before the decision becomes obvious.
Common mistake: calling everything
Too many calls create noise.
Do not narrate every shot.
Communicate when the information changes your partner’s decision.
Common mistake: using vague language
Words such as:
- “there”;
- “go”;
- “watch it”;
- “careful”;
may be unclear under pressure.
Use words tied to a specific action.
Common mistake: treating communication as personality
Some players say, “I’m just quiet.”
That may be true socially, but doubles communication is a skill.
You can train a small set of functional calls without becoming a talkative player.
Common mistake: trying to solve chemistry only by playing games
Games give you random communication situations.
Drills let you repeat the exact situation that breaks down.
If middle balls are the problem, train 30 middle balls.
If switches are the problem, train 20 switches.
A simple weekly progression
Week 1: ownership
Middle balls and mine/yours calls.
Week 2: movement
Switch/stay after wide balls and lobs.
Week 3: aggressive patterns
Poach-and-cover and drive/crash communication.
Week 4: live transfer
Normal doubles points with communication scoring.
The bottom line
Doubles communication improves fastest when you practice the situations that actually cause hesitation.
Train:
middle → switch → poach → lob → crash.
Use a small vocabulary, make calls early, and make sure every call triggers movement.
The best test is not whether your team sounds organized.
It is whether both players know where to move before the next ball arrives.

Jonathan Grøn is a pickleball player and racket-sports enthusiast who focuses on practical doubles strategy, rules, skills, and training. He combines regular on-court experience with research from official rules, coaching resources, and other authoritative sources to create clear, useful pickleball guides.
